lightswitch
This is a game about contrasts
Simultaneously play as two characters
one light, one dark
Both must work together to progress
opening doors, hitting buttons, and switching lights
This is a continued project made for Godot Wild Jam 72
It was made by I and oleogustus
We both worked on the programming, while oleogustus did all the art and sounds
The font used in-game is "pixica mono bold", made by rob ruana
Everything after the Game Jam version was made mostly by me
But still with a little help from oleo
I really liked the game and wanted to see it in a better and fuller state
So I continued to work on it for a while
I might work on it again someday, but for now...
I'm on the look out for something new
If you..
- find any bugs
- have any suggestions
- want to say something totally unrelated
Let me know by making a post in the comments, or by mailing me a physical letter if you want to be real creepy about it
Also, all sprites in the background are present in the game
Only sprites not in the background are the text boxes because they are large
Link to the original Godot Wild Jam version https://oleogustus.itch.io/lightswitch
Status | On hold |
Platforms | HTML5 |
Rating | Rated 4.0 out of 5 stars (2 total ratings) |
Author | MilopineDesign |
Genre | Puzzle |
Made with | Godot |
Tags | 1-bit, 2D, Audio, Black and White, Experimental, Godot, Minimalist, Non violent, Pixel Art, Top-Down |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Accessibility | Color-blind friendly, Configurable controls, High-contrast |
Comments
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Shocked this doesn't have any reviews so thought I would add a comment that this is great work creating a puzzle game using negative space as the hook.
I liked the interplay of the black-white spaces and how the areas weren't quite perfectly symmetrical to make navigation part of the puzzle solving. I think the puzzles work best when the inverted spaces require the player to consider different movements and solutions in the black and white sides of the game.
If you want to build on this idea, have a think about how the puzzle design could exploit the fact that the player may need to multitask doing completely different objectives or avoiding different hazards to meet the same goal in both spaces.
For a jam game there's plenty here. Also the visual design is super cute and simple - not very often you get to see the spritesheet in the background of the page!
Great work! I had fun playing this!
okay